AI Insights · Timothy · October 2021
Top 5 Historical Games on Android in Belgium in Q3 2021
In Q3 2021, the top 5 historical games on Android in Belgium showed varied performance in terms of weekly downloads, revenue, and active users. Here are the detailed insights.
In Q3 2021, the top 5 historical games on Android in Belgium displayed diverse performance metrics in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive view of these trends.
Rise of Kingdoms: Lost Crusade by LilithGames saw a fluctuation in weekly revenue, peaking at approximately $17.3K in late August. The game experienced a gradual decline in weekly downloads, starting from around 1.1K at the beginning of July to about 612 by the end of September. Weekly active users also showed a downward trend, beginning at 8.1K and ending at around 6.5K.
Guns of Glory: Lost Island from FunPlus International AG maintained a steady revenue stream, with peaks of approximately $15.8K in early July and $14.4K in late August. The game’s downloads saw a significant decrease, starting at 857 in late June and dropping to 225 by the end of September. Weekly active users also declined from about 5.5K to 3.4K over the quarter.
Rise of Castles: Ice and Fire by Long Tech Network Limited had a relatively stable revenue, with a peak of approximately $13.5K in mid-July. Downloads fluctuated, starting at 550 in late June, peaking at 1K in early July, and ending at 647 by the end of September. Weekly active users remained fairly consistent, hovering around the 7K mark throughout the quarter.
Warpath: Ace Shooter by LilithGames saw its highest revenue of approximately $10.4K in late August. The game’s downloads started at 1K in late June, peaked at 1.8K in late July, and dropped to 252 by the end of September. Active users saw a decline from about 7.4K to 5.4K over the same period.
June's Journey: Hidden Objects from Wooga showed a rising trend in revenue, peaking at approximately $9.6K in late September. Downloads fluctuated, starting at 750 in late June, dropping to 473 in late August, and rising again to 615 by the end of September. Weekly active users saw a mild decline from around 20.4K in late June to 18.5K by the end of September.
These insights demonstrate the dynamic nature of the historical games market in Belgium for Q3 2021. For more detailed analytics and trends, visit Sensor Tower.